Gromthar is a Mighty Half Giant Paladin who Defends The Weak in a Fantasy world
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Might:     ______ Pool: 20 Edge: 0 Defense: Trained
Speed:     ______ Pool: 12 Edge: 1 Defense: Practiced
Intellect: ______ Pool: 10 Edge: 1 Defense: Trained
Initiative: Practiced

Effort: 1
Armor: 1
Experience Points: 0

Recovery Roll: 1d6+2
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Breaker
	Tasks related to breaking things by smashing them are eased.

Combat prowess
	You add +1 damage to one type of weapon attack of your choice: melee
	weapon attacks or ranged weapon attacks. Enabler.

Healthy
	Add 1 to the points you regain when you make a recovery roll.

Improved edge
	Choose one of your Edge stats that is 0. It increases to 1. Enabler.

Mass and strength
	You inflict +1 point of damage with your melee attacks and attacks with
	thrown weapons.

Practiced in armor
	You can wear armor for long periods of time without tiring and can
	compensate for slowed reactions from wearing armor. You reduce the Speed
	cost for wearing armor by 1. You start the game with a type of armor of
	your choice. Enabler.

Warding shield
	You have +1 to Armor while you are using a shield. Enabler.


Skills
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Overwatch (Pool:Intellect, Cost:1)
	You use a ranged weapon to target a limited area (such as a doorway, a
	hallway, or the eastern side of the clearing) and make an attack against
	the next viable target to enter that area. This works like a wait
	action, but you also negate any benefit the target would have from
	cover, position, surprise, range, illumination, or visibility. Further,
	you inflict 1 additional point of damage with the attack. You can remain
	on overwatch as long as you wish, within reason. Action.

Courageous (Trained)
	You are trained in Intellect defense tasks and initiative tasks.
	Enabler.

Trained in all actions involving lifting and throwing things (Trained)

Trained in might defense tasks (Trained)

Heavy weapons (Practiced)
	Heavy Weapons

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Too large to accomplish normal things (Inability)
	Tasks related to initiative, stealth, and fine manipulation of any sort
	(such as lockpicking or repair tasks) are hindered.


Attacks
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Punch
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Attacks are eased by 1 for Light weapons

Heavy Weapon
	Cost:Free Stat:Might Damage:6 Type:Heavy
	Skill:Practiced Distance:Immediate
	A heavy weapon of your choice. Granted from Half Giant.
	Requires two hands

Heavy Weapon
	Cost:Free Stat:Might Damage:6 Type:Heavy
	Skill:Practiced Distance:Immediate
	A heavy weapon of your choice. Granted from Starting Equipment.
	Requires two hands

Medium Weapon
	Cost:Free Stat:Might Damage:4 Type:Medium
	Skill:Practiced Distance:Immediate
	A medium weapon of your choice. Granted from Starting Equipment.


Cyphers
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Limit: 2

Repel (Level: 2)
	One NPC within immediate range who is of a level lower than the cypher
	decides to leave, using their next five rounds to move away quickly.
	Subtle

Stim (Level: 2)
	Eases the user's next action taken by three steps.
	Subtle


Equipment
---------
Money: 0

- You have a heavy weapon of your choice.  Granted from Half Giant.
- Appropriate clothing and two weapons of your choice, plus one expensive
item, two moderately priced items, and up to four inexpensive items. Granted
from Starting Equipment.
- Armor of your choice.  Granted from Practiced In Armor.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
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A Paladin is also known as a Warrior

Paladin
You're a good ally to have in a fight. You know how to use weapons and defend
yourself. Depending on the genre and setting in question, this might mean
wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier
of grenades in a savage firefight, or a blaster rifle and powered armor when
exploring an alien planet. Warriors are physical, action-oriented people.
They're more likely to overcome a challenge using force than by other means, and
they often take the most straightforward path toward their goals.

Mighty
You have a very impressive physique. Your strength, power, and very importance
are superior. Whether you're truly the mightiest may be up for debate (and you
may have a friendly rivalry about this with other superheroes), but there is no
question that you are exceptional. These things make you confident, but you know
that you have these physical gifts in order to perform heroic deeds, and
unseemly conduct is beneath you.

Half Giant
You stand at least 12 feet (4 m) tall and tower over everyone around you.
Whether you are a full-blooded giant or merely have giant heritage from large
ancestors, you're massive. Always large for your age, it became an issue only
once you reached puberty and topped 7 feet (2 m) in height, and kept growing
from there.

Defends The Weak
You stand up for the helpless, the weak, and the unprotected.

Choose how you became involved in the adventure:
- You joined the other PCs because they would fail without your strength.
- You believe this endeavor will earn you a lot of valor.
- Another PC asked--rightly--for your help.
- An authority figure told you to do this to show you the value of humility.

Background Connection
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Your older sibling is an infamous character who has been disgraced.

Focus Connection
----------------
Pick one other PC. If it wasn't for you, that character would have failed a past
test of mental achievement."

Notes
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Possible player intrusions based on your character type:
Perfect Setup
You're fighting at least three foes and each one is standing in exactly the
right spot for you to use a move you trained in long ago, allowing you to attack
all three as a single action. Make a separate attack roll for each foe. You
remain limited by the amount of Effort you can apply on one action.

Old Friend
A comrade in arms from your past shows up unexpectedly and provides aid in
whatever you're doing. They are on a mission of their own and can't stay longer
than it takes to help out, chat for a while after, and perhaps share a quick
meal.

Weapon Break
Your foe's weapon has a weak spot. In the course of the combat, it quickly
becomes damaged and moves two steps down the object damage track.

Very Powerful
+4 to your Might Pool.
Granted from Mighty

Tough
+4 to your Might Pool.
Granted from Half Giant

Possible GM intrusion from your focus:
A character focused on protecting others may periodically leave themselves
vulnerable to attacks.


Last Updated: September 24th, 2023 01:26 App Version: 0.09.15 Website: https://app.lostcompanypress.com

